bastd/main.c

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#include "bastd.c"
// Single line
/* Multi
Line */
// "GLOBAL_VAR" macro expands to "static"
GLOBAL_VAR F32 evil_number = 666 // variables names use snake_case
typedef struct RenderVertex RenderVertex; // typedefs come before structs
struct RenderVertex { // struct names use PascalCase
F32 x, y, z
}
// Generic pattern. the output type will be "Slice_RenderVertex"
#define SLICE_TYPE RenderVertex
#include "slice.h"
// all functions prefixed with "FUNCTION" macro, which expands to "static"
FUNCTION I8 // primitive types follow rust style
addTwo(I8 a, I8 b) // Function names use camelCase
{
I8 res = a + b;
ASSERT(res != 666, "Ah! The Devil!"); // All macros, regardless of usage, are MACRO_CASE
return res;
}
/* Functions called by other functions are prefixed with CALLBACK, which is not
defined as "static" , incase you decide to move it to a different
compilation unit
*/
CALLBACK Error
start(Slice_S8 args, Buffer stdin, Buffer stdout)
{
/* all functions that belong to a type or a module are styled
"m_TypeName_functionName". "m" is a lower-case shortened version of the
module's name (usually 1-3 letters).
*/
Buffer_appendS8(&stdout, args[0]);
Buffer_flush(&stdout);
r_Window window = r_Window_create(1280, 720, "Bastd Example");
I32 frame_number = 0;
for (!window.should_close) {
frame_number += 1;
// if there is no module, function is styled "TypeName_functionName"
Buffer_appendS8(&stdout, "Current frame: ");
Buffer_appendI32(&stdout, frame_number);
Buffer_appendChar(&stdout, '\n');
Buffer_flush(&stdout);
r_Window_tick(&window);
}
/* Enum names are styled with PascalCase. Enum values are styled
"TypeName_value_name"*/
return Error_success;
}