2025-01-16 06:37:17 +00:00
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# Bravely Arranged Standard Library
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`bastd` is my own custom standard library for C, made to aid in the development
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of games, 3D software, 2D development tools and more.
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It strays heavily from what is supported in the
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[lackluster](https://nullprogram.com/blog/2023/02/11/) C standard library and
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aims to be a sufficient and even superior replacement.
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`bastd`'s design goals include:
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- Simplifying the build system
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- Providing a full framework for Graphical and Console Applications
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- Giving clear errors and debugging tools to the Programmer
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- Making C a more "tolerable" language
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`bastd`'s features include:
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2025-01-17 09:39:02 +00:00
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- [x] No header files. They cause more harm than good in my opinion, and I prefer a
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2025-01-16 06:37:17 +00:00
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single translation unit in my builds. You just include `bastd.c` at the top of
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your main C file and you start writing code.
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2025-01-17 09:39:02 +00:00
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- [x] Memory Allocators. The premier one is the
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2025-01-16 06:37:17 +00:00
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[Arena Allocator](https://www.rfleury.com/p/untangling-lifetimes-the-arena-allocator),
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which acts as our generic allocator in place of `malloc`, providing a unfirom
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interface that simplifies memory management and groups allocations together
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into clearly defined lifetimes
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- [ ] A Length-Based String Type + String Builder. This replaces whatever the hell
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`string.h` was meant to be, by introducing a length to strings, which allows
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for simple slicing of the string and modification.
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- [ ] Generic data-structures. The premier one is the
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[Dynamic Array](https://dylanfalconer.com/articles/dynamic-arrays-in-c), which
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brings the power of C++'s `std::vector` to C
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- [ ] A simple I/O system that supports both standard input/output and file
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input/output. It's built on a basic buffer type that you can flush to output
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data.
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- [ ] A logging system built ontop of this I/O system. You can either log out to
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a file or to stdout.
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- [ ] A simple GUI initialization system that gets you an OpenGL window with
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immediate-mode input
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- [ ] A basic 2D renderer built ontop of this graphics initializater, that can
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draw shapes and textures to the screen. The shaders used can be customized for
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added effect. It features a simple camera system to seperate which parts of
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the screen use which shaders and viewports.
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- [ ] An audio library. Windows implementation uses WASAPI, Linux uses ALSA.
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---
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- [x] implemented
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- [ ] planned
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---
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The only currently supported platform is Windows, though once the APIs are
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finished, a Linux and FreeBSD port are planned.
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## Why C?
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Cuz I like C. It's the closest "high-level" language to assembly, so I have
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maximum control. It is *really simple*, which in some ways is to its detriment.
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Almost all OS libraries, Graphics libraries, Audio libraries, etc. are written
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in C.
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C is great. Don't let anyone tell you it's not.
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## Setup
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Download the [latest release](https://github.com/midnadimple/bastd/releases/latest)
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whenever you want to start a new project.
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All of your code is going to go in the root of this folder, and all the `bastd`
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code has been kept in the `bastd` folder. FOr convenience, the `bastd.c` file,
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which includes all other C files in the folder, stays in the top level
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directory, so you can easily include the file.
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So, open `main.c` and have a scroll through it to see some example code. Then,
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delete everything in the file and enter this basic skeleton:
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```c
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#include "bastd.c"
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CALLBACK Error
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start(Slice_S8 args, Buffer stdin, Buffer stdout)
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{
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return Error_success;
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}
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```
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Now, you can compile the program with `build.bat` or `build.sh` to get an
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executable.
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Note that since you make a new copy of `bastd` for every project, the library
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is completely vendored and you can modify it however you'd like.
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## LICENSE
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2025-01-14 21:34:35 +00:00
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`bastd` is licensed under the 3-clause BSD license. See [LICENSE.md](LICENSE.md).
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