code style example, setup instructions and bastd.c
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27
README.md
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README.md
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@ -56,5 +56,32 @@ in C.
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C is great. Don't let anyone tell you it's not.
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C is great. Don't let anyone tell you it's not.
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## Setup
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Download the [latest release](https://github.com/midnadimple/bastd/releases/latest)
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whenever you want to start a new project.
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All of your code is going to go in the root of this folder, and all the `bastd`
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code has been kept in the `bastd` folder. FOr convenience, the `bastd.c` file,
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which includes all other C files in the folder, stays in the top level
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directory, so you can easily include the file.
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So, open `main.c` and have a scroll through it to see some example code. Then,
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delete everything in the file and enter this basic skeleton:
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```c
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#include "bastd.c"
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CALLBACK Error
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start(Slice_S8 args, Buffer stdin, Buffer stdout)
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{
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return Error_success;
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}
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```
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Now, you can compile the program with `build.bat` or `build.sh` to get an
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executable.
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Note that since you make a new copy of `bastd` for every project, the library
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is completely vendored and you can modify it however you'd like.
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## LICENSE
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## LICENSE
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`bastd` is licensed under the 3-clause BSD license. See [LICENSE.md](LICENSE.md).
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`bastd` is licensed under the 3-clause BSD license. See [LICENSE.md](LICENSE.md).
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31
bastd.c
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bastd.c
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#ifndef BASTD_C
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#define BASTD_C
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#include <stdint.h>
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typedef int8_t I8;
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typedef int16_t I16;
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typedef int32_t I32;
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typedef int64_t I64;
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typedef uint8_t U8;
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typedef uint16_t U16;
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typedef uint32_t U32;
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typedef uint64_t U64;
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typedef float F32;
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typedef double F64;
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typedef U32 B32;
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#define TRUE 1
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#define FALSE 0
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#define FUNCTION static
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#define GLOBAL_VAR static
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#define LOCAL_PERSIST static
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#define STMNT(s) do{ s }while(0)
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// TODO: Add Linux Version
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#define ASSERT(x, msg) STMNT(if (!x) __debugbreak();)
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#endif //BASTD_C
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60
main.c
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main.c
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#include "bastd.c"
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// Single line
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/* Multi
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Line */
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// "GLOBAL_VAR" macro expands to "static"
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GLOBAL_VAR F32 evil_number = 666 // variables names use snake_case
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typedef struct RenderVertex RenderVertex; // typedefs come before structs
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struct RenderVertex { // struct names use PascalCase
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F32 x, y, z
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}
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// Generic pattern. the output type will be "Slice_RenderVertex"
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#define SLICE_TYPE RenderVertex
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#include "slice.h"
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// all functions prefixed with "FUNCTION" macro, which expands to "static"
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FUNCTION I8 // primitive types follow rust style
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addTwo(I8 a, I8 b) // Function names use camelCase
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{
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I8 res = a + b;
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ASSERT(res != 666, "Ah! The Devil!"); // All macros, regardless of usage, are MACRO_CASE
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return res;
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}
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/* Functions called by other functions are prefixed with CALLBACK, which is not
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defined as "static" , incase you decide to move it to a different
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compilation unit
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*/
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CALLBACK Error
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start(Slice_S8 args, Buffer stdin, Buffer stdout)
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{
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/* all functions that belong to a type or a module are styled
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"m_TypeName_functionName". "m" is a lower-case shortened version of the
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module's name (usually 1-3 letters).
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*/
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Buffer_appendS8(&stdout, args[0]);
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Buffer_flush(&stdout);
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r_Window window = r_Window_create(1280, 720, "Bastd Example");
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I32 frame_number = 0;
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for (!window.should_close) {
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frame_number += 1;
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// if there is no module, function is styled "TypeName_functionName"
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Buffer_appendS8(&stdout, "Current frame: ");
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Buffer_appendI32(&stdout, frame_number);
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Buffer_appendChar(&stdout, '\n');
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Buffer_flush(&stdout);
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r_Window_tick(&window);
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}
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/* Enum names are styled with PascalCase. Enum values are styled
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"TypeName_value_name"*/
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return Error_success;
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}
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