code style example, setup instructions and bastd.c

This commit is contained in:
Abdulmujeeb Raji 2025-01-16 06:37:17 +00:00
parent 7735011928
commit 2c9ce97a0e
Signed by: midnadimple
GPG key ID: EB02C582F8C3962B
4 changed files with 204 additions and 86 deletions

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@ -56,5 +56,32 @@ in C.
C is great. Don't let anyone tell you it's not.
## Setup
Download the [latest release](https://github.com/midnadimple/bastd/releases/latest)
whenever you want to start a new project.
All of your code is going to go in the root of this folder, and all the `bastd`
code has been kept in the `bastd` folder. FOr convenience, the `bastd.c` file,
which includes all other C files in the folder, stays in the top level
directory, so you can easily include the file.
So, open `main.c` and have a scroll through it to see some example code. Then,
delete everything in the file and enter this basic skeleton:
```c
#include "bastd.c"
CALLBACK Error
start(Slice_S8 args, Buffer stdin, Buffer stdout)
{
return Error_success;
}
```
Now, you can compile the program with `build.bat` or `build.sh` to get an
executable.
Note that since you make a new copy of `bastd` for every project, the library
is completely vendored and you can modify it however you'd like.
## LICENSE
`bastd` is licensed under the 3-clause BSD license. See [LICENSE.md](LICENSE.md).

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bastd.c Normal file
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#ifndef BASTD_C
#define BASTD_C
#include <stdint.h>
typedef int8_t I8;
typedef int16_t I16;
typedef int32_t I32;
typedef int64_t I64;
typedef uint8_t U8;
typedef uint16_t U16;
typedef uint32_t U32;
typedef uint64_t U64;
typedef float F32;
typedef double F64;
typedef U32 B32;
#define TRUE 1
#define FALSE 0
#define FUNCTION static
#define GLOBAL_VAR static
#define LOCAL_PERSIST static
#define STMNT(s) do{ s }while(0)
// TODO: Add Linux Version
#define ASSERT(x, msg) STMNT(if (!x) __debugbreak();)
#endif //BASTD_C

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main.c Normal file
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#include "bastd.c"
// Single line
/* Multi
Line */
// "GLOBAL_VAR" macro expands to "static"
GLOBAL_VAR F32 evil_number = 666 // variables names use snake_case
typedef struct RenderVertex RenderVertex; // typedefs come before structs
struct RenderVertex { // struct names use PascalCase
F32 x, y, z
}
// Generic pattern. the output type will be "Slice_RenderVertex"
#define SLICE_TYPE RenderVertex
#include "slice.h"
// all functions prefixed with "FUNCTION" macro, which expands to "static"
FUNCTION I8 // primitive types follow rust style
addTwo(I8 a, I8 b) // Function names use camelCase
{
I8 res = a + b;
ASSERT(res != 666, "Ah! The Devil!"); // All macros, regardless of usage, are MACRO_CASE
return res;
}
/* Functions called by other functions are prefixed with CALLBACK, which is not
defined as "static" , incase you decide to move it to a different
compilation unit
*/
CALLBACK Error
start(Slice_S8 args, Buffer stdin, Buffer stdout)
{
/* all functions that belong to a type or a module are styled
"m_TypeName_functionName". "m" is a lower-case shortened version of the
module's name (usually 1-3 letters).
*/
Buffer_appendS8(&stdout, args[0]);
Buffer_flush(&stdout);
r_Window window = r_Window_create(1280, 720, "Bastd Example");
I32 frame_number = 0;
for (!window.should_close) {
frame_number += 1;
// if there is no module, function is styled "TypeName_functionName"
Buffer_appendS8(&stdout, "Current frame: ");
Buffer_appendI32(&stdout, frame_number);
Buffer_appendChar(&stdout, '\n');
Buffer_flush(&stdout);
r_Window_tick(&window);
}
/* Enum names are styled with PascalCase. Enum values are styled
"TypeName_value_name"*/
return Error_success;
}