///
// Build config stuff
#define VERY_DEBUG 0
#define RUN_TESTS 0
typedef struct Context_Extra {
int monkee;
} Context_Extra;
// This needs to be defined before oogabooga if we want extra stuff in context
#define CONTEXT_EXTRA Context_Extra
#include "oogabooga/oogabooga.c"
// Includes for game goes here
// ...
#include "main.c"