// LCG
// Meh distribution, but good enough for general purposes
#define RAND_MAX_64 0xFFFFFFFFFFFFFFFFull
#define MULTIPLIER 6364136223846793005ull
#define INCREMENT 1442695040888963407ull
// #Global
// set this to something like os_get_current_cycle_count() for very randomized seed
ogb_instance u64 seed_for_random;
#if !OOGABOOGA_LINK_EXTERNAL_INSTANCE
u64 seed_for_random = 1;
#endif
// Like get_random but it doesn't advance the seed
u64 peek_random() {
return seed_for_random * MULTIPLIER + INCREMENT;
}
u64 get_random() {
seed_for_random = peek_random();
return seed_for_random;
f32 get_random_float32() {
return (float32)get_random()/(float32)UINT64_MAX;
f64 get_random_float64() {
return (float64)get_random()/(float64)UINT64_MAX;
f32 get_random_float32_in_range(f32 min, f32 max) {
return (max-min)*get_random_float32()+min;
f64 get_random_float64_in_range(f64 min, f64 max) {
return (max-min)*get_random_float64()+min;
s64 get_random_int_in_range(s64 min, s64 max) {
return min + (s64)(get_random() % (max - min + 1));