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helpless/entity.c

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2024-08-29 14:32:56 +01:00
typedef enum Entity_Archetype {
ARCH_nil = 0,
ARCH_player = 1,
ARCH_spider = 2,
ARCH_mutant = 3,
ARCH_tree = 4,
ARCH_weapon = 5,
} Entity_Archetype;
typedef struct Entity {
bool alive;
bool renderable;
Entity_Archetype arch;
Vector2 pos;
Sprite_ID sprite_id;
float32 health, damage;
Vector2 hitbox[4];
Vector2 weapon_owner_pos;
Vector2 weapon_dir;
float32 weapon_rads;
} Entity;
#define MAX_ENTITIES 1024
typedef struct World {
Entity entities[MAX_ENTITIES];
} World;
World* world = 0;
Entity* entity_create() {
Entity* entity_found = 0;
for (int i = 0; i < MAX_ENTITIES; i++) {
Entity* existing_entity = &world->entities[i];
if (!existing_entity->alive) {
entity_found = existing_entity;
break;
}
}
assert(entity_found, "Entity Overflow!");
entity_found->alive = true;
return entity_found;
}
void entity_destroy(Entity* entity) {
memset(entity, 0, sizeof(Entity));
}