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helpless/entry_randygame.c

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int entry(int argc, char **argv) {
window.title = STR("Randy's Game");
window.width = 1280;
window.height = 720;
window.x = 200;
window.y = 200;
window.clear_color = hex_to_rgba(0x2a2d3aff);
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Gfx_Image* player = load_image_from_disk(STR("player.png"), get_heap_allocator());
assert(player, "fuckie wucky happen");
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Vector2 player_pos = v2(0, 0);
float64 seconds_counter = 0.0;
s32 frame_count = 0;
float64 last_time = os_get_current_time_in_seconds();
while (!window.should_close) {
reset_temporary_storage();
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draw_frame.projection = m4_make_orthographic_projection(window.width * -0.5, window.width * 0.5, window.height * -0.5, window.height * 0.5, -1, 10);
float zoom = 5.3;
draw_frame.view = m4_make_scale(v3(1.0/zoom, 1.0/zoom, 1.0));
float64 now = os_get_current_time_in_seconds();
float64 delta_t = now - last_time;
last_time = now;
os_update();
if (is_key_just_pressed(KEY_ESCAPE)) {
window.should_close = true;
}
Vector2 input_axis = v2(0, 0);
if (is_key_down('A')) {
input_axis.x -= 1.0;
}
if (is_key_down('D')) {
input_axis.x += 1.0;
}
if (is_key_down('S')) {
input_axis.y -= 1.0;
}
if (is_key_down('W')) {
input_axis.y += 1.0;
}
input_axis = v2_normalize(input_axis);
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player_pos = v2_add(player_pos, v2_mulf(input_axis, 100.0 * delta_t));
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Vector2 size = v2(6.0, 8.0);
Matrix4 xform = m4_scalar(1.0);
xform = m4_translate(xform, v3(player_pos.x, player_pos.y, 0));
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xform = m4_translate(xform, v3(size.x * -0.5, 0.0, 0));
draw_image_xform(player, xform, size, COLOR_RED);
gfx_update();
seconds_counter += delta_t;
frame_count += 1;
if (seconds_counter > 1.0) {
log("fps: %i", frame_count);
seconds_counter = 0.0;
frame_count = 0;
}
}
return 0;
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}