day 3
- entity structure - SpriteID - generic sprite entity rendering
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9ebd7fa7eb
commit
339d690627
1 changed files with 55 additions and 38 deletions
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@ -1,4 +1,25 @@
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typedef struct Sprite {
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Gfx_Image* image;
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Vector2 size;
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} Sprite;
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typedef enum SpriteID {
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SPRITE_nil,
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SPRITE_player,
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SPRITE_tree0,
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SPRITE_tree1,
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SPRITE_rock0,
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SPRITE_MAX,
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} SpriteID;
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// randy: maybe we make this an X macro?? https://chatgpt.com/share/260222eb-2738-4d1e-8b1d-4973a097814d
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Sprite sprites[SPRITE_MAX];
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Sprite* get_sprite(SpriteID id) {
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if (id >= 0 && id < SPRITE_MAX) {
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return &sprites[id];
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}
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return &sprites[0];
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}
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typedef enum EntityArchetype {
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typedef enum EntityArchetype {
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arch_nil = 0,
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arch_nil = 0,
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arch_rock = 1,
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arch_rock = 1,
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@ -10,6 +31,8 @@ typedef struct Entity {
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bool is_valid;
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bool is_valid;
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EntityArchetype arch;
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EntityArchetype arch;
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Vector2 pos;
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Vector2 pos;
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bool render_sprite;
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SpriteID sprite_id;
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} Entity;
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} Entity;
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#define MAX_ENTITY_COUNT 1024
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#define MAX_ENTITY_COUNT 1024
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@ -36,11 +59,23 @@ void entity_destroy(Entity* entity) {
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memset(entity, 0, sizeof(Entity));
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memset(entity, 0, sizeof(Entity));
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}
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}
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void setup_player(Entity* en) {
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en->arch = arch_player;
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en->sprite_id = SPRITE_player;
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}
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void setup_rock(Entity* en) {
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void setup_rock(Entity* en) {
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en->arch = arch_rock;
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en->arch = arch_rock;
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// ...
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en->sprite_id = SPRITE_rock0;
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}
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}
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void setup_tree(Entity* en) {
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en->arch = arch_tree;
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en->sprite_id = SPRITE_tree0;
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// en->sprite_id = SPRITE_tree1;
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}
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int entry(int argc, char **argv) {
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int entry(int argc, char **argv) {
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window.title = STR("Randy's Game");
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window.title = STR("Randy's Game");
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window.width = 1280;
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window.width = 1280;
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@ -51,22 +86,24 @@ int entry(int argc, char **argv) {
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world = alloc(get_heap_allocator(), sizeof(World));
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world = alloc(get_heap_allocator(), sizeof(World));
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memset(world, 0, sizeof(World));
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memset(world, 0, sizeof(World));
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Gfx_Image* player = load_image_from_disk(STR("player.png"), get_heap_allocator());
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sprites[SPRITE_player] = (Sprite){ .image=load_image_from_disk(STR("player.png"), get_heap_allocator()), .size=v2(6.0, 8.0) };
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assert(player, "fuckie wucky happen");
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sprites[SPRITE_tree0] = (Sprite){ .image=load_image_from_disk(STR("tree0.png"), get_heap_allocator()), .size=v2(7, 12) };
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Gfx_Image* tree0 = load_image_from_disk(STR("tree0.png"), get_heap_allocator());
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sprites[SPRITE_tree1] = (Sprite){ .image=load_image_from_disk(STR("tree1.png"), get_heap_allocator()), .size=v2(7, 12) };
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assert(tree0, "fuckie wucky happen");
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sprites[SPRITE_rock0] = (Sprite){ .image=load_image_from_disk(STR("rock0.png"), get_heap_allocator()), .size=v2(7, 4) };
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Gfx_Image* tree1 = load_image_from_disk(STR("tree1.png"), get_heap_allocator());
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assert(tree1, "fuckie wucky happen");
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Gfx_Image* rock0 = load_image_from_disk(STR("rock0.png"), get_heap_allocator());
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assert(rock0, "fuckie wucky happen");
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Entity* player_en = entity_create();
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Entity* player_en = entity_create();
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setup_player(player_en);
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for (int i = 0; i < 10; i++) {
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for (int i = 0; i < 10; i++) {
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Entity* en = entity_create();
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Entity* en = entity_create();
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setup_rock(en);
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setup_rock(en);
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en->pos = v2(i * 10.0, 0.0);
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en->pos = v2(get_random_float32_in_range(-200, 200), get_random_float32_in_range(-200, 200));
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}
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for (int i = 0; i < 10; i++) {
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Entity* en = entity_create();
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setup_tree(en);
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en->pos = v2(get_random_float32_in_range(-200, 200), get_random_float32_in_range(-200, 200));
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}
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}
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float64 seconds_counter = 0.0;
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float64 seconds_counter = 0.0;
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@ -83,30 +120,25 @@ int entry(int argc, char **argv) {
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float64 now = os_get_current_time_in_seconds();
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float64 now = os_get_current_time_in_seconds();
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float64 delta_t = now - last_time;
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float64 delta_t = now - last_time;
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last_time = now;
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last_time = now;
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os_update();
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os_update();
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// :render
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for (int i = 0; i < MAX_ENTITY_COUNT; i++) {
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for (int i = 0; i < MAX_ENTITY_COUNT; i++) {
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Entity* en = &world->entities[i];
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Entity* en = &world->entities[i];
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if (en->is_valid) {
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if (en->is_valid) {
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switch (en->arch) {
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switch (en->arch) {
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case arch_rock:
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default:
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{
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{
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Vector2 size = v2(7.0, 4.0);
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Sprite* sprite = get_sprite(en->sprite_id);
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Matrix4 xform = m4_scalar(1.0);
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Matrix4 xform = m4_scalar(1.0);
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xform = m4_translate(xform, v3(en->pos.x, en->pos.y, 0));
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xform = m4_translate(xform, v3(en->pos.x, en->pos.y, 0));
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xform = m4_translate(xform, v3(size.x * -0.5, 0.0, 0));
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xform = m4_translate(xform, v3(sprite->size.x * -0.5, 0.0, 0));
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draw_image_xform(rock0, xform, size, COLOR_RED);
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draw_image_xform(sprite->image, xform, sprite->size, COLOR_WHITE);
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break;
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}
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}
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case arch_player:
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{
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}
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default: {}
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}
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}
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}
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}
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@ -132,22 +164,7 @@ int entry(int argc, char **argv) {
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input_axis = v2_normalize(input_axis);
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input_axis = v2_normalize(input_axis);
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player_en->pos = v2_add(player_en->pos, v2_mulf(input_axis, 100.0 * delta_t));
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player_en->pos = v2_add(player_en->pos, v2_mulf(input_axis, 100.0 * delta_t));
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{
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Vector2 size = v2(6.0, 8.0);
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Matrix4 xform = m4_scalar(1.0);
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xform = m4_translate(xform, v3(player_en->pos.x, player_en->pos.y, 0));
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xform = m4_translate(xform, v3(size.x * -0.5, 0.0, 0));
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draw_image_xform(player, xform, size, COLOR_RED);
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}
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{
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Vector2 size = v2(7.0, 12.0);
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Matrix4 xform = m4_scalar(1.0);
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xform = m4_translate(xform, v3(size.x * -0.5, 0.0, 0));
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draw_image_xform(tree0, xform, size, COLOR_RED);
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}
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gfx_update();
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gfx_update();
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seconds_counter += delta_t;
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seconds_counter += delta_t;
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frame_count += 1;
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frame_count += 1;
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