moving vectori to linmath

This commit is contained in:
bonmas14 2024-07-28 10:46:27 +03:00
parent b0b2f53d5b
commit 3ad5426709
3 changed files with 125 additions and 136 deletions

View file

@ -1,135 +0,0 @@
// based on linmath.c
#if ENABLE_SIMD
// #Redundant maybe, possibly even degrades performance #Speed
#define LMATH_ALIGN alignat(16)
#else
#define LMATH_ALIGN
#endif
typedef union Vector2i {
s32 data[2];
struct {s32 x, y;};
} Vector2i;
inline Vector2i v2i(s32 x, s32 y) { return (Vector2i){x, y}; }
inline Vector2 v2i_to_v2(Vector2i a) { return v2((f32)a.x, (f32)a.y); };
#define v2i_expand(v) (v).x, (v).y
typedef union Vector3i {
s32 data[3];
struct {s32 x, y, z;};
struct {s32 r, g, b;};
struct {Vector2i xy;};
struct {s32 _x; Vector2i yz;};
} Vector3i;
inline Vector3i v3i(s32 x, s32 y, s32 z) { return (Vector3i){x, y, z}; }
inline Vector3 v3i_to_v3(Vector3i a) { return v3((f32)a.x, (f32)a.y, (f32)a.z); };
#define v3i_expand(v) (v).x, (v).y, (v).z
typedef union alignat(16) Vector4i {
s32 data[4];
struct {s32 x, y, z, w;};
struct {Vector2i xy; Vector2i zw;};
struct {s32 x1, y1, x2, y2;};
struct {s32 r, g, b, a;};
struct {s32 left, bottom, right, top;};
struct {Vector3i xyz;};
struct {s32 _x; s32 yzw;};
} Vector4i;
inline Vector4i v4i(s32 x, s32 y, s32 z, s32 w) { return (Vector4i){x, y, z, w}; }
inline Vector4 v4i_to_v4(Vector4i a) { return v4((f32)a.x, (f32)a.y, (f32)a.z, (f32)a.w); };
#define v4i_expand(v) (v).x, (v).y, (v).z, (v).w
// Vector2i
inline Vector2i v2i_add(LMATH_ALIGN Vector2i a, LMATH_ALIGN Vector2i b) {
return v2i(a.x + b.x, a.y + b.y);
}
inline Vector2i v2i_sub(LMATH_ALIGN Vector2i a, LMATH_ALIGN Vector2i b) {
return v2i(a.x - b.x, a.y - b.y);
}
inline Vector2i v2i_mul(LMATH_ALIGN Vector2i a, LMATH_ALIGN Vector2i b) {
return v2i(a.x * b.x, a.y * b.y);
}
inline Vector2i v2i_muli(LMATH_ALIGN Vector2i a, s32 s) {
return v2i_mul(a, v2i(s, s));
}
inline Vector2i v2i_div(Vector2i a, Vector2i b) {
return v2i(a.x / b.x, a.y / b.y);
}
inline Vector2i v2i_divi(Vector2i a, s32 s) {
return v2i_div(a, v2i(s, s));
}
// Vector3i
inline Vector3i v3i_add(LMATH_ALIGN Vector3i a, LMATH_ALIGN Vector3i b) {
LMATH_ALIGN Vector4i a128 = v4i(a.x, a.y, a.z, 0.0);
LMATH_ALIGN Vector4i b128 = v4i(b.x, b.y, b.z, 0.0);
simd_add_int32_128_aligned((s32*)&a128, (s32*)&b128, (s32*)&a128);
return a128.xyz;
}
inline Vector3i v3i_sub(LMATH_ALIGN Vector3i a, LMATH_ALIGN Vector3i b) {
LMATH_ALIGN Vector4i a128 = v4i(a.x, a.y, a.z, 0.0);
LMATH_ALIGN Vector4i b128 = v4i(b.x, b.y, b.z, 0.0);
simd_sub_int32_128_aligned((s32*)&a128, (s32*)&b128, (s32*)&a128);
return a128.xyz;
}
inline Vector3i v3i_mul(LMATH_ALIGN Vector3i a, LMATH_ALIGN Vector3i b) {
LMATH_ALIGN Vector4i a128 = v4i(a.x, a.y, a.z, 0.0);
LMATH_ALIGN Vector4i b128 = v4i(b.x, b.y, b.z, 0.0);
simd_mul_int32_128_aligned((s32*)&a128, (s32*)&b128, (s32*)&a128);
return a128.xyz;
}
inline Vector3i v3i_muli(LMATH_ALIGN Vector3i a, s32 s) {
return v3i_mul(a, v3i(s, s, s));
}
inline Vector3i v3i_div(Vector3i a, Vector3i b) {
return v3i(a.x / b.x, a.y / b.y, a.z / b.z);
}
inline Vector3i v3i_divi(Vector3i a, s32 s) {
return v3i_div(a, v3i(s, s, s));
}
// Vector4i
inline Vector4i v4i_add(LMATH_ALIGN Vector4i a, LMATH_ALIGN Vector4i b) {
simd_add_int32_128_aligned((s32*)&a, (s32*)&b, (s32*)&a);
return a;
}
inline Vector4i v4i_sub(LMATH_ALIGN Vector4i a, LMATH_ALIGN Vector4i b) {
simd_sub_int32_128_aligned((s32*)&a, (s32*)&b, (s32*)&a);
return a;
}
inline Vector4i v4i_mul(LMATH_ALIGN Vector4i a, LMATH_ALIGN Vector4i b) {
simd_mul_int32_128_aligned((s32*)&a, (s32*)&b, (s32*)&a);
return a;
}
inline Vector4i v4i_muli(LMATH_ALIGN Vector4i a, s32 s) {
return v4i_mul(a, v4i(s, s, s, s));
}
inline Vector4i v4i_div(Vector4i a, Vector4i b) {
return v4i(a.x / b.x, a.y / b.y, a.z / b.z, a.w / b.w);
}
inline Vector4i v4i_divi(Vector4i a, s32 s) {
return v4i_div(a, v4i(s, s, s, s));
}
#define absi(x) ((x) > 0 ? (x) : -(x))
inline Vector2i v2i_abs(LMATH_ALIGN Vector2i a) {
return v2i(absi(a.x), absi(a.y));
}
inline Vector3i v3i_abs(LMATH_ALIGN Vector3i a) {
return v3i(absi(a.x), absi(a.y), absi(a.z));
}
inline Vector4i v4i_abs(LMATH_ALIGN Vector4i a) {
return v4i(absi(a.x), absi(a.y), absi(a.z), absi(a.w));
}

View file

@ -225,6 +225,131 @@ Vector2 v2_rotate_point_around_pivot(Vector2 point, Vector2 pivot, float32 rotat
typedef union Vector2i {
s32 data[2];
struct {s32 x, y;};
} Vector2i;
inline Vector2i v2i(s32 x, s32 y) { return (Vector2i){x, y}; }
inline Vector2 v2i_to_v2(Vector2i a) { return v2((f32)a.x, (f32)a.y); };
#define v2i_expand(v) (v).x, (v).y
typedef union Vector3i {
s32 data[3];
struct {s32 x, y, z;};
struct {s32 r, g, b;};
struct {Vector2i xy;};
struct {s32 _x; Vector2i yz;};
} Vector3i;
inline Vector3i v3i(s32 x, s32 y, s32 z) { return (Vector3i){x, y, z}; }
inline Vector3 v3i_to_v3(Vector3i a) { return v3((f32)a.x, (f32)a.y, (f32)a.z); };
#define v3i_expand(v) (v).x, (v).y, (v).z
typedef union alignat(16) Vector4i {
s32 data[4];
struct {s32 x, y, z, w;};
struct {Vector2i xy; Vector2i zw;};
struct {s32 x1, y1, x2, y2;};
struct {s32 r, g, b, a;};
struct {s32 left, bottom, right, top;};
struct {Vector3i xyz;};
struct {s32 _x; s32 yzw;};
} Vector4i;
inline Vector4i v4i(s32 x, s32 y, s32 z, s32 w) { return (Vector4i){x, y, z, w}; }
inline Vector4 v4i_to_v4(Vector4i a) { return v4((f32)a.x, (f32)a.y, (f32)a.z, (f32)a.w); };
#define v4i_expand(v) (v).x, (v).y, (v).z, (v).w
// Vector2i
inline Vector2i v2i_add(LMATH_ALIGN Vector2i a, LMATH_ALIGN Vector2i b) {
return v2i(a.x + b.x, a.y + b.y);
}
inline Vector2i v2i_sub(LMATH_ALIGN Vector2i a, LMATH_ALIGN Vector2i b) {
return v2i(a.x - b.x, a.y - b.y);
}
inline Vector2i v2i_mul(LMATH_ALIGN Vector2i a, LMATH_ALIGN Vector2i b) {
return v2i(a.x * b.x, a.y * b.y);
}
inline Vector2i v2i_muli(LMATH_ALIGN Vector2i a, s32 s) {
return v2i_mul(a, v2i(s, s));
}
inline Vector2i v2i_div(Vector2i a, Vector2i b) {
return v2i(a.x / b.x, a.y / b.y);
}
inline Vector2i v2i_divi(Vector2i a, s32 s) {
return v2i_div(a, v2i(s, s));
}
// Vector3i
inline Vector3i v3i_add(LMATH_ALIGN Vector3i a, LMATH_ALIGN Vector3i b) {
LMATH_ALIGN Vector4i a128 = v4i(a.x, a.y, a.z, 0.0);
LMATH_ALIGN Vector4i b128 = v4i(b.x, b.y, b.z, 0.0);
simd_add_int32_128_aligned((s32*)&a128, (s32*)&b128, (s32*)&a128);
return a128.xyz;
}
inline Vector3i v3i_sub(LMATH_ALIGN Vector3i a, LMATH_ALIGN Vector3i b) {
LMATH_ALIGN Vector4i a128 = v4i(a.x, a.y, a.z, 0.0);
LMATH_ALIGN Vector4i b128 = v4i(b.x, b.y, b.z, 0.0);
simd_sub_int32_128_aligned((s32*)&a128, (s32*)&b128, (s32*)&a128);
return a128.xyz;
}
inline Vector3i v3i_mul(LMATH_ALIGN Vector3i a, LMATH_ALIGN Vector3i b) {
LMATH_ALIGN Vector4i a128 = v4i(a.x, a.y, a.z, 0.0);
LMATH_ALIGN Vector4i b128 = v4i(b.x, b.y, b.z, 0.0);
simd_mul_int32_128_aligned((s32*)&a128, (s32*)&b128, (s32*)&a128);
return a128.xyz;
}
inline Vector3i v3i_muli(LMATH_ALIGN Vector3i a, s32 s) {
return v3i_mul(a, v3i(s, s, s));
}
inline Vector3i v3i_div(Vector3i a, Vector3i b) {
return v3i(a.x / b.x, a.y / b.y, a.z / b.z);
}
inline Vector3i v3i_divi(Vector3i a, s32 s) {
return v3i_div(a, v3i(s, s, s));
}
// Vector4i
inline Vector4i v4i_add(LMATH_ALIGN Vector4i a, LMATH_ALIGN Vector4i b) {
simd_add_int32_128_aligned((s32*)&a, (s32*)&b, (s32*)&a);
return a;
}
inline Vector4i v4i_sub(LMATH_ALIGN Vector4i a, LMATH_ALIGN Vector4i b) {
simd_sub_int32_128_aligned((s32*)&a, (s32*)&b, (s32*)&a);
return a;
}
inline Vector4i v4i_mul(LMATH_ALIGN Vector4i a, LMATH_ALIGN Vector4i b) {
simd_mul_int32_128_aligned((s32*)&a, (s32*)&b, (s32*)&a);
return a;
}
inline Vector4i v4i_muli(LMATH_ALIGN Vector4i a, s32 s) {
return v4i_mul(a, v4i(s, s, s, s));
}
inline Vector4i v4i_div(Vector4i a, Vector4i b) {
return v4i(a.x / b.x, a.y / b.y, a.z / b.z, a.w / b.w);
}
inline Vector4i v4i_divi(Vector4i a, s32 s) {
return v4i_div(a, v4i(s, s, s, s));
}
#define absi(x) ((x) > 0 ? (x) : -(x))
inline Vector2i v2i_abs(LMATH_ALIGN Vector2i a) {
return v2i(absi(a.x), absi(a.y));
}
inline Vector3i v3i_abs(LMATH_ALIGN Vector3i a) {
return v3i(absi(a.x), absi(a.y), absi(a.z));
}
inline Vector4i v4i_abs(LMATH_ALIGN Vector4i a) {
return v4i(absi(a.x), absi(a.y), absi(a.z), absi(a.w));
}

View file

@ -286,7 +286,6 @@ typedef u8 bool;
#include "hash.c"
#include "path_utils.c"
#include "linmath.c"
#include "intmath.c"
#include "range.c"
#include "utility.c"