v0.00.002 - Text rendering, image manipulation, hash tables
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build.c
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build.c
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///
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// Build config stuff
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#define RUN_TESTS 0
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// This is only for people developing oogabooga!
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#define OOGABOOGA_DEV 1
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#define ENABLE_PROFILING 0
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// ENABLE_SIMD Requires CPU to support at least SSE1 but I will be very surprised if you find a system today which doesn't
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#define ENABLE_SIMD 0
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#define INITIAL_PROGRAM_MEMORY_SIZE MB(5)
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typedef struct Context_Extra {
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changelog.txt
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changelog.txt
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## v0.00.002 - Text rendering, image manipulation, hash tables
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Renderer:
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- Pass 8-bit integers "type" and "sampler_index" to shader
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- Sample texture differently depending on "type" (text or regular quad)
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- Sample with nearest/linear min/mag depending on sampler_index
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- Set min/mag filtering in Draw_Quad
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- Images are now created and deleted directly with gfx calls rather than deferring it for gfx_update.
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- We can now set image sub data with gfx_set_image_data()
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- Images are no longer hard coded to 4 channels
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Text/Fonts:
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- Added font loading with lazy initialization/rasterization when it's needed
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- Load & rasterize any fonts with load_font_from_disk()
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- Fonts automatically rasterize glyphs into atlases and generate metrics on the fly
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- Measure text for very_useful metrics with measure_text()
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- Walk over glyphs and their metrics with walk_glyphs()
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- Implemented simple but powerful text rendering
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- Draw text with draw_text() or draw_text_xform()
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- See oogabooga/examples/text_rendering.c for more
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Other:
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- Added 3 simple hash functions:
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- 64-bit xx_hash(): Very fast hash for 64-bit values
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- 64-bit city_hash(): Very fast hash for short strings
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- 64-bit djb2_hash(): Fast hash for strings longer than 32 bytes
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- Made a generic get_hash() macro to detect the type you are trying to hash and call the approriate procedure
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- Introduced a simple (kinda slow) hash table with following procedures:
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- hash_table_add
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- hash_table_find
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- hash_table_contains
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- hash_table_set
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See hash_table.c for more information.
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- Utf8 utility:
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- utf8_to_utf32(): convert utf8 bytes to a single u32 codepoint
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- next_utf8(): Convert first utf8 character in a string to a u32 codepoint and advance the passed string to the next unicode
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- Renamed m4_multiply -> m4_mul for consistency
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- Refactored os window to be DPI aware
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- Window now has scaled_width, scaled_height which is the DPI-scaled size. Previous window.width & window.height are now aliased as window.pixel_height and window.pixel_width for clarity
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- in minimal example, renamed hammer_xform -> rect_xform
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