Entity stuff
This commit is contained in:
parent
e651487469
commit
8c2d878ead
6 changed files with 168 additions and 2 deletions
BIN
assets/mutant.png
Normal file
BIN
assets/mutant.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 172 B |
BIN
assets/player.png
Normal file
BIN
assets/player.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 127 B |
BIN
assets/spider.png
Normal file
BIN
assets/spider.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 163 B |
BIN
assets/tree.png
Normal file
BIN
assets/tree.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 431 B |
4
build.c
4
build.c
|
@ -43,9 +43,9 @@ typedef struct Context_Extra {
|
|||
// #include "oogabooga/examples/custom_shader.c"
|
||||
// #include "oogabooga/examples/growing_array_example.c"
|
||||
// #include "oogabooga/examples/input_example.c"
|
||||
#include "oogabooga/examples/sprite_animation.c"
|
||||
// #include "oogabooga/examples/sprite_animation.c"
|
||||
|
||||
// #include "oogabooga/examples/sanity_tests.c"
|
||||
|
||||
// This is where you swap in your own project!
|
||||
// #include "entry_yourepicgamename.c"
|
||||
#include "entry_helpless.c"
|
||||
|
|
166
entry_helpless.c
Normal file
166
entry_helpless.c
Normal file
|
@ -0,0 +1,166 @@
|
|||
typedef struct Sprite {
|
||||
Gfx_Image* image;
|
||||
Vector2 size;
|
||||
} Sprite;
|
||||
|
||||
typedef enum Sprite_ID {
|
||||
SPRITE_player,
|
||||
SPRITE_spider,
|
||||
SPRITE_mutant,
|
||||
SPRITE_tree,
|
||||
SPRITE_MAX,
|
||||
} Sprite_ID;
|
||||
Sprite sprites[SPRITE_MAX];
|
||||
|
||||
Sprite* sprite_get(Sprite_ID id) {
|
||||
if (id >= 0 && id < SPRITE_MAX) {
|
||||
return &sprites[id];
|
||||
}
|
||||
return &sprites[0];
|
||||
}
|
||||
|
||||
typedef enum Entity_Archetype {
|
||||
ARCH_nil = 0,
|
||||
ARCH_player = 1,
|
||||
ARCH_spider = 2,
|
||||
ARCH_mutant = 3,
|
||||
ARCH_tree = 4,
|
||||
} Entity_Archetype;
|
||||
|
||||
typedef struct Entity {
|
||||
bool alive;
|
||||
Entity_Archetype arch;
|
||||
Vector2 pos;
|
||||
Sprite_ID sprite_id;
|
||||
bool renderable;
|
||||
} Entity;
|
||||
|
||||
#define MAX_ENTITIES 1024
|
||||
typedef struct World {
|
||||
Entity entities[MAX_ENTITIES];
|
||||
} World;
|
||||
World* world = 0;
|
||||
|
||||
Entity* entity_create() {
|
||||
Entity* entity_found = 0;
|
||||
for (int i = 0; i < MAX_ENTITIES; i++) {
|
||||
Entity* existing_entity = &world->entities[i];
|
||||
if (!existing_entity->alive) {
|
||||
entity_found = existing_entity;
|
||||
break;
|
||||
}
|
||||
}
|
||||
assert(entity_found, "Entity Overflow!");
|
||||
entity_found->alive = true;
|
||||
return entity_found;
|
||||
}
|
||||
|
||||
void entity_destroy(Entity* entity) {
|
||||
memset(entity, 0, sizeof(Entity));
|
||||
}
|
||||
|
||||
void player_setup(Entity* en) {
|
||||
en->arch = ARCH_player;
|
||||
en->sprite_id = SPRITE_player;
|
||||
}
|
||||
|
||||
void spider_setup(Entity* en) {
|
||||
en->arch = ARCH_spider;
|
||||
en->sprite_id = SPRITE_spider;
|
||||
en->pos = v2(get_random_float32_in_range(-200, 200), get_random_float32_in_range(-200, 200));
|
||||
}
|
||||
|
||||
int entry(int argc, char **argv) {
|
||||
|
||||
// This is how we (optionally) configure the window.
|
||||
// You can set this at any point in the runtime and it will
|
||||
// be applied in os_update().
|
||||
// If you don't care, you can ignore all of this as it all
|
||||
// has reasonable default values.
|
||||
window.title = STR("Helpless");
|
||||
window.scaled_width = 1280; // We need to set the scaled size if we want to handle system scaling (DPI)
|
||||
window.scaled_height = 720;
|
||||
window.clear_color = hex_to_rgba(0x222034ff);
|
||||
window.allow_resize = false;
|
||||
window.fullscreen = true;
|
||||
|
||||
world = alloc(get_heap_allocator(), sizeof(World));
|
||||
|
||||
Gfx_Image *player_image = load_image_from_disk(STR("assets/player.png"), get_heap_allocator());
|
||||
assert(player_image, "Player image not found D:");
|
||||
sprites[SPRITE_player].image = player_image;
|
||||
sprites[SPRITE_player].size = v2((float32)player_image->width, (float32)player_image->height);
|
||||
|
||||
Gfx_Image *spider_image = load_image_from_disk(STR("assets/spider.png"), get_heap_allocator());
|
||||
assert(spider_image, "Spider image not found D:");
|
||||
sprites[SPRITE_spider].image = spider_image;
|
||||
sprites[SPRITE_spider].size = v2((float32)spider_image->width, (float32)spider_image->height);
|
||||
|
||||
Entity* player = entity_create();
|
||||
player_setup(player);
|
||||
|
||||
for (int i = 0; i < 10; i++) {
|
||||
Entity* spider = entity_create();
|
||||
spider_setup(spider);
|
||||
}
|
||||
|
||||
float64 last_time = os_get_elapsed_seconds();
|
||||
while (!window.should_close) {
|
||||
float64 now_time = os_get_elapsed_seconds();
|
||||
float64 delta_time = now_time - last_time;
|
||||
last_time = now_time;
|
||||
|
||||
draw_frame.projection = m4_make_orthographic_projection(window.width * -0.5, window.width * 0.5, window.height * -0.5, window.height * 0.5, -1, 10);
|
||||
|
||||
float64 zoom = 5.3;
|
||||
draw_frame.camera_xform = m4_make_scale(v3(1.0/zoom, 1.0/zoom, 1.0));
|
||||
|
||||
if (is_key_just_pressed('F')) {
|
||||
window.fullscreen = !window.fullscreen;
|
||||
}
|
||||
|
||||
if (is_key_just_pressed(KEY_ESCAPE)) {
|
||||
window.should_close = true;
|
||||
}
|
||||
|
||||
Vector2 move_axis = v2(0.0, 0.0);
|
||||
if (is_key_down('W')) {
|
||||
move_axis.y += 1.0;
|
||||
}
|
||||
if (is_key_down('A')) {
|
||||
move_axis.x -= 1.0;
|
||||
}
|
||||
if (is_key_down('S')) {
|
||||
move_axis.y -= 1.0;
|
||||
}
|
||||
if (is_key_down('D')) {
|
||||
move_axis.x += 1.0;
|
||||
}
|
||||
move_axis = v2_normalize(move_axis);
|
||||
|
||||
player->pos = v2_add(player->pos, v2_mulf(move_axis, 30 * delta_time));
|
||||
|
||||
for (int i = 0; i < MAX_ENTITIES; i++) {
|
||||
Entity* en = &world->entities[i];
|
||||
if (en->alive && en->renderable) {
|
||||
switch (en->arch) {
|
||||
default: {
|
||||
Sprite* sprite = sprite_get(en->sprite_id);
|
||||
|
||||
Matrix4 xform = m4_scalar(1.0);
|
||||
xform = m4_translate(xform, v3(en->pos.x, en->pos.y, 0));
|
||||
xform = m4_translate(xform, v3(sprite->size.x * -0.5, 0, 0));
|
||||
draw_image_xform(sprite->image, xform, sprite->size, COLOR_WHITE);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
os_update();
|
||||
gfx_update();
|
||||
|
||||
reset_temporary_storage();
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
Reference in a new issue