Commit graph

13 commits

Author SHA1 Message Date
1c9ca3be5a Basic HUD, Weapon Control Rework, Hitboxes fixed, Cooldowns added to attacks, Damage is now clamped 2024-08-30 11:21:57 +01:00
Charlie Malmqvist
9664530935 Text wrapping, string & utf8 helpers, linmath constants 2024-08-19 16:19:46 +02:00
Charlie Malmqvist
e60be463d1 Did nothing 2024-07-27 21:07:52 +02:00
Charlie Malmqvist
ee097a3329 v0.01.002 - Flexible build options, Hotloading, growing array 2024-07-23 23:29:05 +02:00
Charlie Malmqvist
dd2c9e3a09 Merge dev into master (0.01.001) 2024-07-20 16:11:20 +02:00
Charlie Malmqvist
88053ab14a v0.01.001 - Spacial audio, custom shading, scissor boxing 2024-07-20 16:10:55 +02:00
Charlie Malmqvist
6cffc65e3e Fixy smixy readme 2024-07-19 17:00:20 +02:00
Charlie Malmqvist
2aba15b429 Custom shaders 2024-07-19 16:45:58 +02:00
Charlie Malmqvist
9def6cb22b Readme updates, d3d11 impl #Cleanup's 2024-07-17 13:34:52 +02:00
randy
bfaa86f438
Update README.md 2024-07-17 13:24:19 +07:00
Charlie
fa36beaef3 Volume control 2024-07-16 13:31:33 +02:00
Charlie
a9cbf7ee68 Hotfixes & try to fix window sizing but fail miserably 2024-07-09 19:53:26 +02:00
Charlie
a805557a76 Fixed memory bug & window placement
- Improved assert messages to be more clear about what might be happening if they fail
- Added more checks in debug to detect heap corruption and what not
- Fixed a bug where the program would crash because a heap block was perfectly full
- Fixed Y placement of window when changing the window rect
- Fixed window sizing when setting scaled_width or scaled_height
- Updated readme
2024-07-08 17:57:23 +02:00