Charlie Malmqvist
e4976e7c59
Audio Playback speed, bugfixes & api improvements
2024-08-03 13:11:07 +02:00
Charlie Malmqvist
98113b65f3
Fix phase cancellation
2024-08-01 16:22:50 +02:00
Charlie Malmqvist
a63d76c733
Fix audio bugs: wav garbage samples & looping
2024-08-01 13:45:16 +02:00
Charlie
db7159a306
Merge pull request #6 from Bonmas-Technologies/audio_finished
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added function that checks if the audio player has reached the end of its source sample (e.g. has finished playing).
2024-07-24 11:41:27 +02:00
bonmas14
e019fd2e97
Added a function that checks if the audio player
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has reached the end of its source sample (e.g. has finished playing).
2024-07-23 20:28:29 +03:00
Charlie Malmqvist
e61a294960
Conditionally compile oogabooga global state instance with OOGABOOGA_LINK_EXTERNAL_INSTANCE
2024-07-22 19:19:57 +02:00
Charlie Malmqvist
2aba15b429
Custom shaders
2024-07-19 16:45:58 +02:00
Charlie Malmqvist
9def6cb22b
Readme updates, d3d11 impl #Cleanup's
2024-07-17 13:34:52 +02:00
Charlie
fa36beaef3
Volume control
2024-07-16 13:31:33 +02:00
Charlie
c6bf5bc8bb
Spacial audio, draw_line, vector procs
2024-07-16 10:00:04 +02:00
Charlie
518a255885
Fix sync woopsie
2024-07-15 21:53:00 +02:00
Charlie
c39902d6b1
v0.01.000 - AUDIO!
2024-07-15 21:40:27 +02:00
Charlie
2b335aee35
Sold my soul to play monlight sonata
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Audio sources & decoding are pretty much done and working well.
Playback is not really implemented yet, I'm just hacking in a way to output an audio source.
- Seriously microsoft wtf
2024-07-12 21:11:47 +02:00
Charlie
05fd88472b
Fix merge conflicts
2024-07-09 09:13:44 +02:00