- Fix d3d11 Input assembler not being created correctly bug - Fix framerate being locked by swap chain present - Move enable_vsync to window - sqrt & rsqrt simd - Add release build & run in vscode tasks & launch - Cleanup
- Added asserts to make sure we detect similar bugs faster - Made simd shippable & configurable - Some documentation in oogabooga.c on configuration - Very optimized release build script - Cleaned some stuff up