- Refactor drawing to keep blocks persistent in memory
- Make string usage easier & more consisten (macros for string vs const char*)
- rdtsc intrinsic (get cycle count)
- Profiling macros (generates a google trace json)
- Write D3D11 debug messages to stdout
- String_Builder & thorough tests for it
- I didn't get rotation going quite right with the xform, but it's 2am goodnight
- Smashed my head and had bad thoughts about microsoft many times
- stuff
- lotsa example code in entry.c