Commit graph

12 commits

Author SHA1 Message Date
Charlie Malmqvist
a63d76c733 Fix audio bugs: wav garbage samples & looping 2024-08-01 13:45:16 +02:00
Charlie
db7159a306
Merge pull request #6 from Bonmas-Technologies/audio_finished
added function that checks if the audio player has reached the end of its source sample (e.g. has finished playing).
2024-07-24 11:41:27 +02:00
bonmas14
e019fd2e97 Added a function that checks if the audio player
has reached the end of its source sample (e.g. has finished playing).
2024-07-23 20:28:29 +03:00
Charlie Malmqvist
e61a294960 Conditionally compile oogabooga global state instance with OOGABOOGA_LINK_EXTERNAL_INSTANCE 2024-07-22 19:19:57 +02:00
Charlie Malmqvist
2aba15b429 Custom shaders 2024-07-19 16:45:58 +02:00
Charlie Malmqvist
9def6cb22b Readme updates, d3d11 impl #Cleanup's 2024-07-17 13:34:52 +02:00
Charlie
fa36beaef3 Volume control 2024-07-16 13:31:33 +02:00
Charlie
c6bf5bc8bb Spacial audio, draw_line, vector procs 2024-07-16 10:00:04 +02:00
Charlie
518a255885 Fix sync woopsie 2024-07-15 21:53:00 +02:00
Charlie
c39902d6b1 v0.01.000 - AUDIO! 2024-07-15 21:40:27 +02:00
Charlie
2b335aee35 Sold my soul to play monlight sonata
Audio sources & decoding are pretty much done and working well.

Playback is not really implemented yet, I'm just hacking in a way to output an audio source.

- Seriously microsoft wtf
2024-07-12 21:11:47 +02:00
Charlie
05fd88472b Fix merge conflicts 2024-07-09 09:13:44 +02:00