- I didn't get rotation going quite right with the xform, but it's 2am goodnight
- Smashed my head and had bad thoughts about microsoft many times
- stuff
- lotsa example code in entry.c
- We just add to a frame of quads which the renderer deals with in gfx_update
- draw_quad, draw_rect, draw_rect_rotated
- Currently just implemented with legacy opengl, so we can't do custom shading
- Added third party code from lodepng so we can load pngs without any other dependencies (no C includes)
- ALLOCATOR_REALLOCATE
- Basic Vector2, Vector3, Vector4 stuff, and some math utilities
- Added <math.h> dependency for now.
- Graphics renderer frontend layer
- Naive get_random() implementation