Commit graph

11 commits

Author SHA1 Message Date
Charlie Malmqvist
4aa832a822 Refactor more to be able to build as dll and link a single global oogabooga instance, and made an example for a hot loaded game 2024-07-23 17:33:11 +02:00
Charlie Malmqvist
e61a294960 Conditionally compile oogabooga global state instance with OOGABOOGA_LINK_EXTERNAL_INSTANCE 2024-07-22 19:19:57 +02:00
Charlie Malmqvist
88053ab14a v0.01.001 - Spacial audio, custom shading, scissor boxing 2024-07-20 16:10:55 +02:00
Charlie Malmqvist
2aba15b429 Custom shaders 2024-07-19 16:45:58 +02:00
Charlie
05fd88472b Fix merge conflicts 2024-07-09 09:13:44 +02:00
Charlie
18f4fc8123 - Text rendering
- Font loading
	- Measuring for formatting & justification
	- Utf8 Glyph walking
	- Commented example in oogabooga/examples/text_rendering.c
- Small 2D renderer refactor
	- Pass 8-bit integers "type" and "sampler_index" to shader
	- Sample texture differently depending on "type" (text or regular quad)
	- Sample with nearest/linear min/mag depending on sampler_index
	- Set min/mag filtering in Draw_Quad
	- Images are now created and deleted directly with gfx calls rather than deferring it for gfx_update.
	- We can now set image sub data with gfx_set_image_data()
	- Images are no longer hard coded to 4 channels
- Utf8 utility:
	- utf8_to_utf32(): convert utf8 bytes to a single u32 codepoint
	- next_utf8(): Convert first utf8 character in a string to a u32 codepoint and advance the passed string to the next unicode
- Renamed m4_multiply -> m4_mul for consistency
- Refactored os window to be DPI aware (scaled_width vs pixel_width)
- in minimal example, renamed hammer_xform -> rect_xform
2024-07-07 20:27:34 +02:00
Charlie
83c0371dcb Rework Gfx_Image stuff 2024-07-07 09:09:01 +02:00
Charlie
05919248eb - Replace lodepng with stb_image (& add stb_truetype for fonts)
- Fix d3d11 Input assembler not being created correctly bug
- Fix framerate being locked by swap chain present
- Move enable_vsync to window
- sqrt & rsqrt simd
- Add release build & run in vscode tasks & launch
- Cleanup
2024-07-04 20:56:27 +02:00
Charlie
439f00caf4 Merge 2024-07-04 12:13:40 +02:00
Charlie
ea37ceb3bd Explicit allocators 2024-07-01 13:10:06 +02:00
Charlie
b9503d8d19 - D3D11, Image drawing & Matrix4 xform drawing
- I didn't get rotation going quite right with the xform, but it's 2am goodnight
	- Smashed my head and had bad thoughts about microsoft many times

- stuff
- lotsa example code in entry.c
2024-07-01 02:14:08 +02:00