Commit graph

29 commits

Author SHA1 Message Date
Charlie Malmqvist
782d86c38a Fix Memory woopsie 2024-07-30 18:24:20 +02:00
Charlie Malmqvist
71708cfc77 More unused memory locking 2024-07-28 17:17:58 +02:00
Charlie Malmqvist
f9788b2e74 Some memory rework, concurrency improvements, cleanups 2024-07-28 15:08:36 +02:00
Charlie Malmqvist
3e015088bd Mandatory woopsie #10572 2024-07-23 23:32:50 +02:00
Charlie Malmqvist
4aa832a822 Refactor more to be able to build as dll and link a single global oogabooga instance, and made an example for a hot loaded game 2024-07-23 17:33:11 +02:00
Charlie Malmqvist
e61a294960 Conditionally compile oogabooga global state instance with OOGABOOGA_LINK_EXTERNAL_INSTANCE 2024-07-22 19:19:57 +02:00
Charlie Malmqvist
88053ab14a v0.01.001 - Spacial audio, custom shading, scissor boxing 2024-07-20 16:10:55 +02:00
Charlie Malmqvist
e4649e564d #Cleanup 2024-07-17 16:36:13 +02:00
Charlie
c39902d6b1 v0.01.000 - AUDIO! 2024-07-15 21:40:27 +02:00
Charlie
c92b6fd4b7 - Z Layers
- Sorting
- Contiguous quad buffer
2024-07-10 17:10:38 +02:00
Charlie
cc74dc68e4 ???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????? 2024-07-09 18:51:15 +02:00
Charlie
b37652e1ce v0.00.004 - Custom logging, more concurrency & bugfixing
Concurrency:
	- Refactored spinlock out of OS api (deprecated old procs)
	- Concurrency utilites:
		void spinlock_init(Spinlock *l);
		void spinlock_acquire_or_wait(Spinlock* l);
		bool spinlock_acquire_or_wait_timeout(Spinlock* l, f64 timeout_seconds);
		void spinlock_release(Spinlock* l);
		void mutex_init(Mutex *m);
		void mutex_destroy(Mutex *m);
		void mutex_acquire_or_wait(Mutex *m);
		void mutex_release(Mutex *m);
		void binary_semaphore_init(Binary_Semaphore *sem, bool initial_state);
		void binary_semaphore_destroy(Binary_Semaphore *sem);
		void binary_semaphore_wait(Binary_Semaphore *sem);
		void binary_semaphore_signal(Binary_Semaphore *sem);
		Macro MEMORY_BARRIER
	- Concurrency tests

Docs:
	- custom_logger.c example to show how one can make a custom logger and have logs displayed in-game

Utility:
	- draw_text_and_measure() which is just an overload of draw_text but it also does a measure and returns it

Misc:
	- Added u64 thread_id to global context. This is set in main() for main thread and in thread startup when you dispatch a Thread
	- Fixed a bug where plain rects would be drawn with the incorrect color
	- Fixed a bug where quads from earlier frames would be drawn
2024-07-09 18:38:06 +02:00
Charlie
e54897432b Fixed memory bug & window placement
- Improved assert messages to be more clear about what might be happening if they fail
- Added more checks in debug to detect heap corruption and what not
- Fixed a bug where the program would crash because a heap block was perfectly full
- Fixed Y placement of window when changing the window rect
- Fixed window sizing when setting scaled_width or scaled_height
- Updated readme
2024-07-09 09:15:35 +02:00
Charlie
05fd88472b Fix merge conflicts 2024-07-09 09:13:44 +02:00
Charlie
a805557a76 Fixed memory bug & window placement
- Improved assert messages to be more clear about what might be happening if they fail
- Added more checks in debug to detect heap corruption and what not
- Fixed a bug where the program would crash because a heap block was perfectly full
- Fixed Y placement of window when changing the window rect
- Fixed window sizing when setting scaled_width or scaled_height
- Updated readme
2024-07-08 17:57:23 +02:00
Charlie
aee3f78bd5 Add minimal libraries for decoding audio 2024-07-08 15:33:01 +02:00
Charlie
ebaa52c326 Naive hash table & tests 2024-07-06 15:50:16 +02:00
Charlie
05919248eb - Replace lodepng with stb_image (& add stb_truetype for fonts)
- Fix d3d11 Input assembler not being created correctly bug
- Fix framerate being locked by swap chain present
- Move enable_vsync to window
- sqrt & rsqrt simd
- Add release build & run in vscode tasks & launch
- Cleanup
2024-07-04 20:56:27 +02:00
Charlie
546f8af3d4 - Fixed bug in ALLOCATOR_REALLOC corrupting memory/returning invalid address
- Added asserts to make sure we detect similar bugs faster
- Made simd shippable & configurable
- Some documentation in oogabooga.c on configuration
- Very optimized release build script
- Cleaned some stuff up
2024-07-03 17:55:25 +02:00
Charlie
1f2809d23e Ooga'd some boogas 2024-07-02 19:12:31 +02:00
Charlie
b15c7c6e41 - Fixed D3D11 eating 40000000 cycles for no reason (Thank you Bill Gates)
- Refactor drawing to keep blocks persistent in memory
- Make string usage easier & more consisten (macros for string vs const char*)
- rdtsc intrinsic (get cycle count)
- Profiling macros (generates a google trace json)
- Write D3D11 debug messages to stdout
- String_Builder & thorough tests for it
2024-07-02 15:27:33 +02:00
Charlie
ea37ceb3bd Explicit allocators 2024-07-01 13:10:06 +02:00
Charlie
b9503d8d19 - D3D11, Image drawing & Matrix4 xform drawing
- I didn't get rotation going quite right with the xform, but it's 2am goodnight
	- Smashed my head and had bad thoughts about microsoft many times

- stuff
- lotsa example code in entry.c
2024-07-01 02:14:08 +02:00
Charlie
6879130bb0 - File IO
- os_file_open(string path, Os_Io_Open_Flags flags)
	- os_file_close(File f)
	- os_file_delete(string path)
	- os_file_write_string(File f, string s)
	- os_file_write_bytes(File f, void *buffer, u64 size_in_bytes)
	- os_file_read(File f, void* buffer, u64 bytes_to_read, u64 *actual_read_bytes)
	- os_write_entire_file_handle(File f, string data)
	- os_write_entire_file(string path, string data)
	- os_read_entire_file_handle(File f, string *result)
	- os_read_entire_file(string path, string *result)
	- fprint(File, string/char*, ...)
	- Buncha tests

- os_high_precision_sleep
- talloc_string
- Program memory is touched on VirtualAlloc so it actually allocates physical memory (and we can tell when an address is untouched)
2024-06-29 20:55:43 +02:00
Charlie
c61f216d37 - Simple rectangle drawing
- We just add to a frame of quads which the renderer deals with in gfx_update
	- draw_quad, draw_rect, draw_rect_rotated
	- Currently just implemented with legacy opengl, so we can't do custom shading
- Added third party code from lodepng so we can load pngs without any other dependencies (no C includes)
- ALLOCATOR_REALLOCATE
- Basic Vector2, Vector3, Vector4 stuff, and some math utilities
- Added <math.h> dependency for now.
- Graphics renderer frontend layer
- Naive get_random() implementation
2024-06-29 13:27:37 +02:00
Charlie
41795425d0 Build with clang (& fix stuff so it compiles with clang 2024-06-28 19:10:29 +02:00
Charlie
db73d0bd2e - Basic fixed-length string with replacement for C standard printing & fmt stuff
- Jai-like print procedures
	- %s formats 'string' and to format a char* you do %cs
	- It detects if %cs pointer is outside of program memory or stack and asserts
	- AND same for if a char* is passed to %s
	- Print directly writes to stdout without any allocations
	- Basic utlity procedures
	- Buncha string tests
- Beef up assert to display file & line as well
- Don't define memcpy procedures if compiler has intrinsics for them
- Init memory arena for allocations in initialization time before heap is ready (stack memory)
- os_compare_and_swap
- Spinlock "primitive" (wrapper around a bool using compare_and_swap)
- Switched to using spinlock instead of os mutex in heap for synchronization.
- is_pointer_valid() which checks if address is in program_memory or thread stack
2024-06-28 18:50:30 +02:00
Charlie
68d1efb759 - Start work on string library
- Dyamically load minimum crt symbols in os backend so we don't need to #include c headers
- Some more os calls:
	- write to stdout (with our string type)
	- macros for variadic argument lists
	- Dynamic library loading
2024-06-28 12:07:02 +02:00
Charlie
98feda0cbb - build.c which includes everything to be built and configures build with #defines
- Some compile options that make sense for build.bat, and a build_release.bat
- oogabooga:
	- Big buffer program_memory that always has same base address (goodbye serialisation problems)
		- Big buffer grows as needed, crash when out of memory
	- Very sexy platform abstraction & basic os call procedures
	- Heap allocator around the program memory.
    - Jaiyfication (context, context.allocator, push_allocator, temp allocator)
	- Some tests to make sure we ooga the right boogas
2024-06-28 03:28:23 +02:00