Commit graph

15 commits

Author SHA1 Message Date
Charlie Malmqvist
e60be463d1 Did nothing 2024-07-27 21:07:52 +02:00
Charlie Malmqvist
234e3ed440 Mouse pointers & text rendering bug 2024-07-26 21:33:47 +02:00
Charlie Malmqvist
4aa832a822 Refactor more to be able to build as dll and link a single global oogabooga instance, and made an example for a hot loaded game 2024-07-23 17:33:11 +02:00
Charlie Malmqvist
9f5d20d3de Cleanup 2024-07-22 16:49:10 +02:00
Robby Ciliberto
8700f483e5
Add noreturn attribute to crash()
Since crash() stops the program, adding the `noreturn` attribute allows the compiler to optimize in certain cases. CLion and ReSharper also use this in its static analysis engine to warn about unreachable code. Additionally, since `assert()` uses `crash()` if the checked pointer is null, this lets the analysis engine correctly discern that the pointer will in fact not be null and stop erroneous null pointer warnings.
2024-07-21 18:42:46 -04:00
Charlie Malmqvist
2aba15b429 Custom shaders 2024-07-19 16:45:58 +02:00
Charlie
2b335aee35 Sold my soul to play monlight sonata
Audio sources & decoding are pretty much done and working well.

Playback is not really implemented yet, I'm just hacking in a way to output an audio source.

- Seriously microsoft wtf
2024-07-12 21:11:47 +02:00
Charlie
b37652e1ce v0.00.004 - Custom logging, more concurrency & bugfixing
Concurrency:
	- Refactored spinlock out of OS api (deprecated old procs)
	- Concurrency utilites:
		void spinlock_init(Spinlock *l);
		void spinlock_acquire_or_wait(Spinlock* l);
		bool spinlock_acquire_or_wait_timeout(Spinlock* l, f64 timeout_seconds);
		void spinlock_release(Spinlock* l);
		void mutex_init(Mutex *m);
		void mutex_destroy(Mutex *m);
		void mutex_acquire_or_wait(Mutex *m);
		void mutex_release(Mutex *m);
		void binary_semaphore_init(Binary_Semaphore *sem, bool initial_state);
		void binary_semaphore_destroy(Binary_Semaphore *sem);
		void binary_semaphore_wait(Binary_Semaphore *sem);
		void binary_semaphore_signal(Binary_Semaphore *sem);
		Macro MEMORY_BARRIER
	- Concurrency tests

Docs:
	- custom_logger.c example to show how one can make a custom logger and have logs displayed in-game

Utility:
	- draw_text_and_measure() which is just an overload of draw_text but it also does a measure and returns it

Misc:
	- Added u64 thread_id to global context. This is set in main() for main thread and in thread startup when you dispatch a Thread
	- Fixed a bug where plain rects would be drawn with the incorrect color
	- Fixed a bug where quads from earlier frames would be drawn
2024-07-09 18:38:06 +02:00
Charlie
cc8d186dc3 - Portable DEPRECATED macro
- Deprecate os_compare_and_swap and replace with more portable compare_and_swap
- Fixed a bug where the wrong image would be drawn
2024-07-09 09:07:30 +02:00
Charlie
05919248eb - Replace lodepng with stb_image (& add stb_truetype for fonts)
- Fix d3d11 Input assembler not being created correctly bug
- Fix framerate being locked by swap chain present
- Move enable_vsync to window
- sqrt & rsqrt simd
- Add release build & run in vscode tasks & launch
- Cleanup
2024-07-04 20:56:27 +02:00
Charlie
5db73b90e9 Fixy smixy 2024-07-04 12:18:16 +02:00
Charlie
546f8af3d4 - Fixed bug in ALLOCATOR_REALLOC corrupting memory/returning invalid address
- Added asserts to make sure we detect similar bugs faster
- Made simd shippable & configurable
- Some documentation in oogabooga.c on configuration
- Very optimized release build script
- Cleaned some stuff up
2024-07-03 17:55:25 +02:00
Charlie
b07c2f3160 Simplify simd 2024-07-03 11:21:48 +02:00
Charlie
aceadf4aca Fix simd & Vector oopsies + lots of tests 2024-07-03 00:41:52 +02:00
Charlie
e52e1a403e I got very sidetracked.
- cpu.c to query cpu capabilities and intrinsics
- In init, find best available simd instruction sets and assign simd function ptrs accordingly.
- Replace basic vector arithmetic procs with simd implementations
2024-07-03 00:01:11 +02:00