typedef enum EntityArchetype { arch_nil = 0, arch_rock = 1, arch_tree = 2, arch_player = 3, } EntityArchetype; typedef struct Entity { bool is_valid; EntityArchetype arch; Vector2 pos; } Entity; #define MAX_ENTITY_COUNT 1024 typedef struct World { Entity entities[MAX_ENTITY_COUNT]; } World; World* world = 0; Entity* entity_create() { Entity* entity_found = 0; for (int i = 0; i < MAX_ENTITY_COUNT; i++) { Entity* existing_entity = &world->entities[i]; if (!existing_entity->is_valid) { entity_found = existing_entity; break; } } assert(entity_found, "No more free entities!"); entity_found->is_valid = true; return entity_found; } void entity_destroy(Entity* entity) { memset(entity, 0, sizeof(Entity)); } void setup_rock(Entity* en) { en->arch = arch_rock; // ... } int entry(int argc, char **argv) { window.title = STR("Randy's Game"); window.width = 1280; window.height = 720; window.x = 200; window.y = 200; window.clear_color = hex_to_rgba(0x2a2d3aff); world = alloc(get_heap_allocator(), sizeof(World)); memset(world, 0, sizeof(World)); Gfx_Image* player = load_image_from_disk(STR("player.png"), get_heap_allocator()); assert(player, "fuckie wucky happen"); Gfx_Image* tree0 = load_image_from_disk(STR("tree0.png"), get_heap_allocator()); assert(tree0, "fuckie wucky happen"); Gfx_Image* tree1 = load_image_from_disk(STR("tree1.png"), get_heap_allocator()); assert(tree1, "fuckie wucky happen"); Gfx_Image* rock0 = load_image_from_disk(STR("rock0.png"), get_heap_allocator()); assert(rock0, "fuckie wucky happen"); Entity* player_en = entity_create(); for (int i = 0; i < 10; i++) { Entity* en = entity_create(); setup_rock(en); en->pos = v2(i * 10.0, 0.0); } float64 seconds_counter = 0.0; s32 frame_count = 0; float64 last_time = os_get_current_time_in_seconds(); while (!window.should_close) { reset_temporary_storage(); draw_frame.projection = m4_make_orthographic_projection(window.width * -0.5, window.width * 0.5, window.height * -0.5, window.height * 0.5, -1, 10); float zoom = 5.3; draw_frame.view = m4_make_scale(v3(1.0/zoom, 1.0/zoom, 1.0)); float64 now = os_get_current_time_in_seconds(); float64 delta_t = now - last_time; last_time = now; os_update(); for (int i = 0; i < MAX_ENTITY_COUNT; i++) { Entity* en = &world->entities[i]; if (en->is_valid) { switch (en->arch) { case arch_rock: { Vector2 size = v2(7.0, 4.0); Matrix4 xform = m4_scalar(1.0); xform = m4_translate(xform, v3(en->pos.x, en->pos.y, 0)); xform = m4_translate(xform, v3(size.x * -0.5, 0.0, 0)); draw_image_xform(rock0, xform, size, COLOR_RED); } case arch_player: { } default: {} } } } if (is_key_just_pressed(KEY_ESCAPE)) { window.should_close = true; } Vector2 input_axis = v2(0, 0); if (is_key_down('A')) { input_axis.x -= 1.0; } if (is_key_down('D')) { input_axis.x += 1.0; } if (is_key_down('S')) { input_axis.y -= 1.0; } if (is_key_down('W')) { input_axis.y += 1.0; } input_axis = v2_normalize(input_axis); player_en->pos = v2_add(player_en->pos, v2_mulf(input_axis, 100.0 * delta_t)); { Vector2 size = v2(6.0, 8.0); Matrix4 xform = m4_scalar(1.0); xform = m4_translate(xform, v3(player_en->pos.x, player_en->pos.y, 0)); xform = m4_translate(xform, v3(size.x * -0.5, 0.0, 0)); draw_image_xform(player, xform, size, COLOR_RED); } { Vector2 size = v2(7.0, 12.0); Matrix4 xform = m4_scalar(1.0); xform = m4_translate(xform, v3(size.x * -0.5, 0.0, 0)); draw_image_xform(tree0, xform, size, COLOR_RED); } gfx_update(); seconds_counter += delta_t; frame_count += 1; if (seconds_counter > 1.0) { log("fps: %i", frame_count); seconds_counter = 0.0; frame_count = 0; } } return 0; }