typedef struct Sprite { Gfx_Image* image; Vector2 size; } Sprite; typedef enum SpriteID { SPRITE_nil, SPRITE_player, SPRITE_tree0, SPRITE_tree1, SPRITE_rock0, SPRITE_MAX, } SpriteID; // randy: maybe we make this an X macro?? https://chatgpt.com/share/260222eb-2738-4d1e-8b1d-4973a097814d Sprite sprites[SPRITE_MAX]; Sprite* get_sprite(SpriteID id) { if (id >= 0 && id < SPRITE_MAX) { return &sprites[id]; } return &sprites[0]; } typedef enum EntityArchetype { arch_nil = 0, arch_rock = 1, arch_tree = 2, arch_player = 3, } EntityArchetype; typedef struct Entity { bool is_valid; EntityArchetype arch; Vector2 pos; bool render_sprite; SpriteID sprite_id; } Entity; #define MAX_ENTITY_COUNT 1024 typedef struct World { Entity entities[MAX_ENTITY_COUNT]; } World; World* world = 0; Entity* entity_create() { Entity* entity_found = 0; for (int i = 0; i < MAX_ENTITY_COUNT; i++) { Entity* existing_entity = &world->entities[i]; if (!existing_entity->is_valid) { entity_found = existing_entity; break; } } assert(entity_found, "No more free entities!"); entity_found->is_valid = true; return entity_found; } void entity_destroy(Entity* entity) { memset(entity, 0, sizeof(Entity)); } void setup_player(Entity* en) { en->arch = arch_player; en->sprite_id = SPRITE_player; } void setup_rock(Entity* en) { en->arch = arch_rock; en->sprite_id = SPRITE_rock0; } void setup_tree(Entity* en) { en->arch = arch_tree; en->sprite_id = SPRITE_tree0; // en->sprite_id = SPRITE_tree1; } int entry(int argc, char **argv) { window.title = STR("Randy's Game"); window.width = 1280; window.height = 720; window.x = 200; window.y = 200; window.clear_color = hex_to_rgba(0x2a2d3aff); world = alloc(get_heap_allocator(), sizeof(World)); memset(world, 0, sizeof(World)); sprites[SPRITE_player] = (Sprite){ .image=load_image_from_disk(STR("player.png"), get_heap_allocator()), .size=v2(6.0, 8.0) }; sprites[SPRITE_tree0] = (Sprite){ .image=load_image_from_disk(STR("tree0.png"), get_heap_allocator()), .size=v2(7, 12) }; sprites[SPRITE_tree1] = (Sprite){ .image=load_image_from_disk(STR("tree1.png"), get_heap_allocator()), .size=v2(7, 12) }; sprites[SPRITE_rock0] = (Sprite){ .image=load_image_from_disk(STR("rock0.png"), get_heap_allocator()), .size=v2(7, 4) }; Entity* player_en = entity_create(); setup_player(player_en); for (int i = 0; i < 10; i++) { Entity* en = entity_create(); setup_rock(en); en->pos = v2(get_random_float32_in_range(-200, 200), get_random_float32_in_range(-200, 200)); } for (int i = 0; i < 10; i++) { Entity* en = entity_create(); setup_tree(en); en->pos = v2(get_random_float32_in_range(-200, 200), get_random_float32_in_range(-200, 200)); } float64 seconds_counter = 0.0; s32 frame_count = 0; float64 last_time = os_get_current_time_in_seconds(); while (!window.should_close) { reset_temporary_storage(); draw_frame.projection = m4_make_orthographic_projection(window.width * -0.5, window.width * 0.5, window.height * -0.5, window.height * 0.5, -1, 10); float zoom = 5.3; draw_frame.view = m4_make_scale(v3(1.0/zoom, 1.0/zoom, 1.0)); float64 now = os_get_current_time_in_seconds(); float64 delta_t = now - last_time; last_time = now; os_update(); // :render for (int i = 0; i < MAX_ENTITY_COUNT; i++) { Entity* en = &world->entities[i]; if (en->is_valid) { switch (en->arch) { default: { Sprite* sprite = get_sprite(en->sprite_id); Matrix4 xform = m4_scalar(1.0); xform = m4_translate(xform, v3(en->pos.x, en->pos.y, 0)); xform = m4_translate(xform, v3(sprite->size.x * -0.5, 0.0, 0)); draw_image_xform(sprite->image, xform, sprite->size, COLOR_WHITE); break; } } } } if (is_key_just_pressed(KEY_ESCAPE)) { window.should_close = true; } Vector2 input_axis = v2(0, 0); if (is_key_down('A')) { input_axis.x -= 1.0; } if (is_key_down('D')) { input_axis.x += 1.0; } if (is_key_down('S')) { input_axis.y -= 1.0; } if (is_key_down('W')) { input_axis.y += 1.0; } input_axis = v2_normalize(input_axis); player_en->pos = v2_add(player_en->pos, v2_mulf(input_axis, 100.0 * delta_t)); gfx_update(); seconds_counter += delta_t; frame_count += 1; if (seconds_counter > 1.0) { log("fps: %i", frame_count); seconds_counter = 0.0; frame_count = 0; } } return 0; }