int entry(int argc, char **argv) { window.title = fixed_string("Randy's Game"); window.width = 1280; window.height = 720; window.x = 200; window.y = 200; window.clear_color = hex_to_rgba(0x2a2d3aff); Gfx_Image* player = load_image_from_disk(fixed_string("player.png"), get_heap_allocator()); assert(player, "fuckie wucky happen"); Vector2 player_pos = v2(0, 0); float64 seconds_counter = 0.0; s32 frame_count = 0; float64 last_time = os_get_current_time_in_seconds(); while (!window.should_close) { reset_temporary_storage(); float64 now = os_get_current_time_in_seconds(); float64 delta_t = now - last_time; last_time = now; os_update(); if (is_key_just_pressed(KEY_ESCAPE)) { window.should_close = true; } Vector2 input_axis = v2(0, 0); if (is_key_down('A')) { input_axis.x -= 1.0; } if (is_key_down('D')) { input_axis.x += 1.0; } if (is_key_down('S')) { input_axis.y -= 1.0; } if (is_key_down('W')) { input_axis.y += 1.0; } input_axis = v2_normalize(input_axis); player_pos = v2_add(player_pos, v2_mulf(input_axis, 5.0 * delta_t)); Matrix4 xform = m4_scalar(1.0); xform = m4_translate(xform, v3(player_pos.x, player_pos.y, 0)); draw_image_xform(player, xform, v2(.5f, .5f), COLOR_RED); gfx_update(); seconds_counter += delta_t; frame_count += 1; if (seconds_counter > 1.0) { log("fps: %i", frame_count); seconds_counter = 0.0; frame_count = 0; } } return 0; }