/// // Build config stuff #define VERY_DEBUG 0 #define RUN_TESTS 0 typedef struct Context_Extra { int monkee; } Context_Extra; // This needs to be defined before oogabooga if we want extra stuff in context #define CONTEXT_EXTRA Context_Extra #include "oogabooga/oogabooga.c" // Includes for game goes here // ... #include "entry.c"