/// // Build config stuff #define RUN_TESTS 0 // When we need very debug // #define CONFIGURATION VERY_DEBUG typedef struct Context_Extra { int monkee; } Context_Extra; // This needs to be defined before oogabooga if we want extra stuff in context #define CONTEXT_EXTRA Context_Extra #define GFX_RENDERER GFX_RENDERER_D3D11 #define ENTRY_PROC start // This is "entry" by default but we're not like all the other girls so we call it start #include "oogabooga/oogabooga.c" // Includes for game goes here // ... #include "entry.c"