/// // Build config stuff #define RUN_TESTS 0 // This is only for people developing oogabooga! #define OOGABOOGA_DEV 1 // When we need very debug // #define CONFIGURATION VERY_DEBUG typedef struct Context_Extra { int monkee; } Context_Extra; // This needs to be defined before oogabooga if we want extra stuff in context #define CONTEXT_EXTRA Context_Extra #define GFX_RENDERER GFX_RENDERER_D3D11 #include "oogabooga/oogabooga.c" // // Comment & Uncomment to swap projects #include "entry_engine_test.c" // #include "entry_minimal_example.c" // #include "entry_randygame.c"