
- Refactor drawing to keep blocks persistent in memory - Make string usage easier & more consisten (macros for string vs const char*) - rdtsc intrinsic (get cycle count) - Profiling macros (generates a google trace json) - Write D3D11 debug messages to stdout - String_Builder & thorough tests for it
59 lines
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604 B
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59 lines
No EOL
604 B
Text
*.code-workspace
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*.raddbgi
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**/worlds
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data
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uid
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*.rdbg
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*.exe
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*.pdb
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.build/
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*.sublime-workspace
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*.sublime-project
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*.vs
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*.sln
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*.vcxproj
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*.vcxproj.*
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*.log
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*.ini
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*.VC.db
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*.obj
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*.ilk
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*.spall
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release/
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output.txt
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*.blend1
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renderdoc.cap
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*.abs
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*.asf
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env.jai
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save.txt
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settings.txt
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*_BRAIN
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*_PLAYTEST
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*_SYNC
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*_TAG_LEGEND
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*_LOCAL_CHANGES
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*charlie.code-workspace
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!proj/arcane/windows_glslc.exe
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!proj/arcane/linux_glslc
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!proj/arcane/macos_glslc
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*TRACES/
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fetch.bat
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thing.bat
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*crash-*
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*.dmp
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*crash.txt
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*crash-uid.txt
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*crash-version.txt
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output2.txt
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test_doc.vkn
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*.focus-config
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*keybinds
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*.rdi
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.vscode
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google_trace.json |