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This repository has been archived on 2025-02-04. You can view files and clone it, but cannot push or open issues or pull requests.
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Charlie 546f8af3d4 - Fixed bug in ALLOCATOR_REALLOC corrupting memory/returning invalid address
- Added asserts to make sure we detect similar bugs faster
- Made simd shippable & configurable
- Some documentation in oogabooga.c on configuration
- Very optimized release build script
- Cleaned some stuff up
2024-07-03 17:55:25 +02:00
asset_workbench basic player move init, lesson #1 2024-07-02 14:36:47 +07:00
oogabooga - Fixed bug in ALLOCATOR_REALLOC corrupting memory/returning invalid address 2024-07-03 17:55:25 +02:00
.gitignore - Fixed D3D11 eating 40000000 cycles for no reason (Thank you Bill Gates) 2024-07-02 15:27:33 +02:00
build.bat - Fixed bug in ALLOCATOR_REALLOC corrupting memory/returning invalid address 2024-07-03 17:55:25 +02:00
build.c - Fixed bug in ALLOCATOR_REALLOC corrupting memory/returning invalid address 2024-07-03 17:55:25 +02:00
build_clang.bat - Fixed bug in ALLOCATOR_REALLOC corrupting memory/returning invalid address 2024-07-03 17:55:25 +02:00
build_dissassembly.bat - Fixed D3D11 eating 40000000 cycles for no reason (Thank you Bill Gates) 2024-07-02 15:27:33 +02:00
build_release.bat - Fixed bug in ALLOCATOR_REALLOC corrupting memory/returning invalid address 2024-07-03 17:55:25 +02:00
entry_randygame.c - Fixed bug in ALLOCATOR_REALLOC corrupting memory/returning invalid address 2024-07-03 17:55:25 +02:00
player.png basic player move init, lesson #1 2024-07-02 14:36:47 +07:00
rock0.png entity megastruct init 2024-07-03 17:56:19 +07:00
tree0.png entity megastruct init 2024-07-03 17:56:19 +07:00
tree1.png entity megastruct init 2024-07-03 17:56:19 +07:00