
- Refactor drawing to keep blocks persistent in memory - Make string usage easier & more consisten (macros for string vs const char*) - rdtsc intrinsic (get cycle count) - Profiling macros (generates a google trace json) - Write D3D11 debug messages to stdout - String_Builder & thorough tests for it
14 lines
No EOL
397 B
Batchfile
14 lines
No EOL
397 B
Batchfile
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@echo off
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rmdir /S /Q build
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mkdir build
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pushd build
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mkdir release
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pushd release
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clang -o cgame.asm ../../build.c -Ofast -std=c11 -Wextra -Wno-incompatible-library-redeclaration -Wno-sign-compare -Wno-unused-parameter -Wno-builtin-requires-header -ffast-math -funroll-loops -finline-functions -fvectorize -fslp-vectorize -fomit-frame-pointer -fno-exceptions -fno-rtti -S -masm=intel
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popd
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popd |