202 lines
4.2 KiB
C
202 lines
4.2 KiB
C
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#define DEBUG 0
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#define VERY_DEBUG 1
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#define RELEASE 2
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#if !defined(CONFIGURATION)
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#if defined(NDEBUG)
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#define CONFIGURATION RELEASE
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#else
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#define CONFIGURATION DEBUG
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#endif
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#endif
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#ifndef ENTRY_PROC
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#define ENTRY_PROC entry
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#endif
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#define WINDOWS 0
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#define LINUX 1
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#define MACOS 2
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// This needs to be included before dependencies
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#include "base.c"
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///
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///
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// Dependencies
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///
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#include <math.h>
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Allocator get_heap_allocator();
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// Custom allocators for lodepng
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Allocator lodepng_allocator = {0};
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void* lodepng_malloc(size_t size) {
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if (lodepng_allocator.proc) return alloc(lodepng_allocator, size);
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return alloc(get_heap_allocator(), size);
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}
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void* lodepng_realloc(void* ptr, size_t new_size) {
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if (lodepng_allocator.proc) return lodepng_allocator.proc(new_size, ptr, ALLOCATOR_REALLOCATE, lodepng_allocator.data);
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return get_heap_allocator().proc(new_size, ptr, ALLOCATOR_REALLOCATE, get_heap_allocator().data);
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}
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void lodepng_free(void* ptr) {
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if (!ptr) return;
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if (lodepng_allocator.proc) dealloc(lodepng_allocator, ptr);
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else dealloc(get_heap_allocator(), ptr);
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}
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#define LODEPNG_NO_COMPILE_ALLOCATORS
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//#define LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS
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#define LODEPNG_NO_COMPILE_DISK
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#define LODEPNG_NO_COMPILE_ERROR_TEXT
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#define LODEPNG_NO_COMPILE_ENCODER
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// One day I might write my own png decoder so we don't even need this
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#include "third_party/lodepng.h"
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#include "third_party/lodepng.c"
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/*
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To decode a png file:
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// 1. Read to memory
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string path = fixed_string("my_image.png");
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string png;
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os_read_entire_file(path, &png);
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// 2. Decode
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u8 *image;
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u32 width;
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u32 height;
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u32 error = lodepng_decode32(&image, &width, &height, png.data, png.count);
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// Cleanup
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dealloc_string(png);
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dealloc(image);
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*/
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/////
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#ifdef _WIN32
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#include <Windows.h>
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#define TARGET_OS WINDOWS
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#define OS_PATHS_HAVE_BACKSLASH 1
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#elif defined(__linux__)
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// Include whatever #Incomplete #Portability
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#define TARGET_OS LINUX
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#error "Linux is not supported yet";
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#define OS_PATHS_HAVE_BACKSLASH 0
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#elif defined(__APPLE__) && defined(__MACH__)
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// Include whatever #Incomplete #Portability
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#define TARGET_OS MACOS
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#error "Mac is not supported yet";
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#define OS_PATHS_HAVE_BACKSLASH 1
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#else
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#error "Current OS not supported!";
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#endif
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#define GFX_RENDERER_D3D11 0
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#define GFX_RENDERER_VULKAN 1
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#define GFX_RENDERER_METAL 2
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#ifndef GFX_RENDERER
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// #Portability
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#if TARGET_OS == WINDOWS
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#define GFX_RENDERER GFX_RENDERER_D3D11
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#elif TARGET_OS == LINUX
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#define GFX_RENDERER GFX_RENDERER_VULKAN
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#elif TARGET_OS == MACOS
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#define GFX_RENDERER GFX_RENDERER_METAL
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#endif
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#endif
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#include "string.c"
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#include "unicode.c"
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#include "string_format.c"
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#include "path_utils.c"
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#include "linmath.c"
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#include "os_interface.c"
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#include "gfx_interface.c"
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// I hope whoever caused this @ microsoft is fired.
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#ifdef near
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#undef near
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#endif
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#ifdef far
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#undef far
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#endif
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#include "random.c"
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#include "memory.c"
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#include "input.c"
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#include "drawing.c"
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// #Portability
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#if GFX_RENDERER == GFX_RENDERER_D3D11
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#include "gfx_impl_d3d11.c"
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#elif GFX_RENDERER == GFX_RENDERER_VULKAN
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#error "We only have a D3D11 renderer at the moment"
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#elif GFX_RENDERER == GFX_RENDERER_METAL
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#error "We only have a D3D11 renderer at the moment"
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#elif GFX_RENDERER == GFX_RENDERER_LEGACY_OPENGL
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#include "gfx_impl_legacy_opengl.c"
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#else
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#error "Unknown renderer GFX_RENDERER defined"
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#endif
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#if TARGET_OS == WINDOWS
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#include "os_impl_windows.c"
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#elif TARGET_OS == LINUX
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#elif TARGET_OS == MACOS
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#endif
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#include "tests.c"
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void oogabooga_init(u64 program_memory_size) {
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context.logger = default_logger;
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temp = get_initialization_allocator();
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os_init(program_memory_size);
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heap_init();
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temporary_storage_init();
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gfx_init();
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}
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#ifndef INITIAL_PROGRAM_MEMORY_SIZE
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#define INITIAL_PROGRAM_MEMORY_SIZE (1024ULL * 1024ULL * 100ULL) // Start with 100mb program memory
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#endif
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#ifndef RUN_TESTS
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#define RUN_TESTS 0
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#endif
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int ENTRY_PROC(int argc, char **argv);
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int main(int argc, char **argv) {
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oogabooga_init(INITIAL_PROGRAM_MEMORY_SIZE);
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printf("Ooga booga program started\n");
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// This can be disabled in build.c
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#if RUN_TESTS
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oogabooga_run_tests();
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#endif
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int code = ENTRY_PROC(argc, argv);
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printf("Ooga booga program exit with code %i\n", code);
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return code;
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}
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