
Audio sources & decoding are pretty much done and working well. Playback is not really implemented yet, I'm just hacking in a way to output an audio source. - Seriously microsoft wtf
15 lines
No EOL
733 B
Batchfile
15 lines
No EOL
733 B
Batchfile
@echo off
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if exist build (
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rmdir /s /q build
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)
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mkdir build
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pushd build
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mkdir release
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pushd release
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clang -o cgame.exe ../../build.c -Ofast -DNDEBUG -std=c11 -D_CRT_SECURE_NO_WARNINGS -Wextra -Wno-incompatible-library-redeclaration -Wno-sign-compare -Wno-unused-parameter -Wno-builtin-requires-header -Wno-deprecated-declarations -lkernel32 -lgdi32 -luser32 -lruntimeobject -lwinmm -ld3d11 -ldxguid -ld3dcompiler -lshlwapi -lole32 -lavrt -lksuser -finline-functions -finline-hint-functions -ffast-math -fno-math-errno -funsafe-math-optimizations -freciprocal-math -ffinite-math-only -fassociative-math -fno-signed-zeros -fno-trapping-math -ftree-vectorize -fomit-frame-pointer -funroll-loops -fno-rtti -fno-exceptions
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popd
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popd |