#if GFX_RENDERER == GFX_RENDERER_D3D11
#include <d3d11.h>
#include <dxgi.h>
#include <dxgi1_2.h>
#include <d3dcompiler.h>
#include <dxgidebug.h>
#include <d3dcommon.h>
typedef ID3D11ShaderResourceView * Gfx_Handle;
#elif GFX_RENDERER == GFX_RENDERER_VULKAN
#error "We only have a D3D11 renderer at the moment"
#elif GFX_RENDERER == GFX_RENDERER_METAL
#else
#error "Unknown renderer GFX_RENDERER defined"
#endif
forward_global const Gfx_Handle GFX_INVALID_HANDLE;
typedef struct Gfx_Image {
u32 width, height;
u8 *data;
Gfx_Handle gfx_handle;
Allocator allocator;
} Gfx_Image;
typedef struct Gfx_Font {
} Gfx_Font;