
- Fix d3d11 Input assembler not being created correctly bug - Fix framerate being locked by swap chain present - Move enable_vsync to window - sqrt & rsqrt simd - Add release build & run in vscode tasks & launch - Cleanup
32 lines
763 B
C
32 lines
763 B
C
#if GFX_RENDERER == GFX_RENDERER_D3D11
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#include <d3d11.h>
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#include <dxgi.h>
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#include <dxgi1_2.h>
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#include <d3dcompiler.h>
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#include <dxgidebug.h>
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#include <d3dcommon.h>
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typedef ID3D11ShaderResourceView * Gfx_Handle;
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#elif GFX_RENDERER == GFX_RENDERER_VULKAN
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#error "We only have a D3D11 renderer at the moment"
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#elif GFX_RENDERER == GFX_RENDERER_METAL
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#error "We only have a D3D11 renderer at the moment"
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#else
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#error "Unknown renderer GFX_RENDERER defined"
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#endif
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forward_global const Gfx_Handle GFX_INVALID_HANDLE;
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typedef struct Gfx_Image {
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u32 width, height;
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u8 *data;
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Gfx_Handle gfx_handle;
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Allocator allocator;
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} Gfx_Image;
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typedef struct Gfx_Font {
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u32 width, height;
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u8 *data;
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Gfx_Handle gfx_handle;
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Allocator allocator;
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} Gfx_Font;
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