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helpless/build.c

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///
// Build config stuff
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#define RUN_TESTS 0
// When we need very debug
// #define CONFIGURATION VERY_DEBUG
typedef struct Context_Extra {
int monkee;
} Context_Extra;
// This needs to be defined before oogabooga if we want extra stuff in context
#define CONTEXT_EXTRA Context_Extra
#define GFX_RENDERER GFX_RENDERER_D3D11
#define ENTRY_PROC start // This is "entry" by default but we're not like all the other girls so we call it start
#include "oogabooga/oogabooga.c"
// Includes for game goes here
// ...
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#include "entry.c"