51 lines
1.8 KiB
C
51 lines
1.8 KiB
C
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///
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// Build config stuff
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#define INITIAL_PROGRAM_MEMORY_SIZE MB(5)
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// You might want to increase this if you get a log warning saying the temporary storage was overflown.
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// In many cases, overflowing the temporary storage should be fine since it just wraps back around and
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// allocations made way earlier in the frame are likely not used anymore.
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// This might however not always be the case, so it's probably a good idea to make sure you always have
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// enough temporary storage for your game.
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#define TEMPORARY_STORAGE_SIZE MB(2)
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// Enable VERY_DEBUG if you are having memory bugs to detect things like heap corruption earlier.
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// #define VERY_DEBUG 1
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typedef struct Context_Extra {
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int monkee;
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} Context_Extra;
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// This needs to be defined before oogabooga if we want extra stuff in context
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#define CONTEXT_EXTRA Context_Extra
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// This defaults to "entry", but we can set it to anything (except "main" or other existing proc names"
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#define ENTRY_PROC entry
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// Ooga booga needs to be included AFTER configuration and BEFORE the program code
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#include "oogabooga/oogabooga.c"
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//
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// Comment & Uncomment these to swap projects (only include one at a time)
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//
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// This is a minimal starting point for new projects. Copy & rename to get started
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// #include "oogabooga/examples/minimal_game_loop.c"
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// #include "oogabooga/examples/text_rendering.c"
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// #include "oogabooga/examples/custom_logger.c"
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// #include "oogabooga/examples/renderer_stress_test.c"
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// #include "oogabooga/examples/tile_game.c"
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// #include "oogabooga/examples/audio_test.c"
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// #include "oogabooga/examples/custom_shader.c"
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// #include "oogabooga/examples/growing_array_example.c"
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// #include "oogabooga/examples/input_example.c"
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// #include "oogabooga/examples/sprite_animation.c"
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// #include "oogabooga/examples/sanity_tests.c"
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// This is where you swap in your own project!
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#include "entry_helpless.c"
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