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This repository has been archived on 2025-02-04. You can view files and clone it, but cannot push or open issues or pull requests.
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Charlie 05919248eb - Replace lodepng with stb_image (& add stb_truetype for fonts)
- Fix d3d11 Input assembler not being created correctly bug
- Fix framerate being locked by swap chain present
- Move enable_vsync to window
- sqrt & rsqrt simd
- Add release build & run in vscode tasks & launch
- Cleanup
2024-07-04 20:56:27 +02:00
.vscode - Replace lodepng with stb_image (& add stb_truetype for fonts) 2024-07-04 20:56:27 +02:00
asset_workbench basic player move init, lesson #1 2024-07-02 14:36:47 +07:00
oogabooga - Replace lodepng with stb_image (& add stb_truetype for fonts) 2024-07-04 20:56:27 +02:00
.gitignore - Replace lodepng with stb_image (& add stb_truetype for fonts) 2024-07-04 20:56:27 +02:00
build.bat - Replace lodepng with stb_image (& add stb_truetype for fonts) 2024-07-04 20:56:27 +02:00
build.c - Replace lodepng with stb_image (& add stb_truetype for fonts) 2024-07-04 20:56:27 +02:00
build_dissassembly.bat - Replace lodepng with stb_image (& add stb_truetype for fonts) 2024-07-04 20:56:27 +02:00
build_release.bat - Replace lodepng with stb_image (& add stb_truetype for fonts) 2024-07-04 20:56:27 +02:00
entry_randygame.c - Fixed bug in ALLOCATOR_REALLOC corrupting memory/returning invalid address 2024-07-03 17:55:25 +02:00
oogabooga.code-workspace included workspace for easier setup 2024-07-04 09:37:04 +07:00
player.png basic player move init, lesson #1 2024-07-02 14:36:47 +07:00
rock0.png entity megastruct init 2024-07-03 17:56:19 +07:00
tree0.png entity megastruct init 2024-07-03 17:56:19 +07:00
tree1.png entity megastruct init 2024-07-03 17:56:19 +07:00